Svodola Darkfury wrote:
TLDR; There's been a big change on the forums lately for people wanting their PVP spoon-fed to them. Buck up and get out there and do the hunting like the rest of us. There will be days where you can't catch anybody, and there will be days where you have to bash a tower to get a fight. And there will be better days where you catch an Orca dropping a tower; or a C4 fleet that's not being careful enough. That's EVE PVP. If you're not used to it by now join Red Vs. Blue. That's instant action. This is real pvp.
Svodola Darkfury.
This!
I do agree that people self destructing inside force fields is frustrating, particularly for an invading force who's spent the time setting up and effort pulling off the often daunting logistics of such an operation, only to see the opposing side give up and self destruct without a fight. People are risk adverse, particularly if they aren't "PvP" players, no amount of patching or new mechanics will be able to change that.
Even if you disallow self-destructing in a POS, you will still see people figuring out ways to deny us fights and assets.
To really improve the quality of pvp in w-space, we need a new conflict driver.
My suggestion has been to reduce the number of unoccupied w-space systems for certain classes (class 5 specifically), which I feel will drive conflict by bringing people into contact with each other more often, and forcing people to fight over access to the newly limited resources.
Not only does it lessen the number of empty holes, it will help to drive the price of w-space gases and loot higher due to reduction of available resources from all the empty systems. If there aren't tons of empty systems, you will see less "farming" corps setting up, because the ability to defend ones operations would become a near necessity.
Another option would be to increase the number of connections to and from certain classes, perhaps allowing more systems to have dual statics, again, if CCP makes it so people run into each other more often, the explosions will inevitably happen.
It's human nature.